How to Play! > Who Can Play? > When do the games begin? > Why play? > Where Are We Playing? > Get in the Game!
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Overview
This Global Learning Project will provide your students the opportunity to interact with other students around the world synchronously and/or asynchronously around a topic they already love…GAMES!!! Using expository writing, and the writing-process, students will describe their favorite games in a how-to paper that will then turn into a video tutorial of how to play their favorite schoolyard or neighborhood games. |
In the first part of the project students will use their composition and writing skills to describe the games that they play during recess, at home, or in their neighborhood. Included in their writing should be an explanation of instructions and rules to the game as well.
In the second step of the project students will use their compositions to create a video explaining the game they play. Classrooms can choose to record multiple games or pick one in the end that is the class’ favorite after finishing the writing part. These videos will be shared via YouTube (or another approved method) and then shared with the other classrooms. Students will then try to play the games of the other classes to see if the instructions are clear. Classrooms can then connect synchronously via Google Hangouts or Skype to ask clarifying questions and share the joys of what they have learned about each other. As an alternative to synchronous meetings classrooms can create a response video showing them playing the games the other have taught them to connect asynchronously.
In the second step of the project students will use their compositions to create a video explaining the game they play. Classrooms can choose to record multiple games or pick one in the end that is the class’ favorite after finishing the writing part. These videos will be shared via YouTube (or another approved method) and then shared with the other classrooms. Students will then try to play the games of the other classes to see if the instructions are clear. Classrooms can then connect synchronously via Google Hangouts or Skype to ask clarifying questions and share the joys of what they have learned about each other. As an alternative to synchronous meetings classrooms can create a response video showing them playing the games the other have taught them to connect asynchronously.
Join Now!
To join this project, please read the Trust Monitor Policy first and then visit our forum page to begin your search to find a classroom to connect with.